Using Diffuse + Normal shader with procedurally generated terrain
Hey everyone, I am working on generating a flat mesh using procedurally generated squares. That all works fine, but I need to apply a normal map to each tile to make the world look less flat. Since I...
View ArticleTexture2D.GetPixel().grayscale always returns 0
I am procedurally generating a mesh (representing terrain) and that part is working fine. However, I need to manually put terrain features at certain points, so I have resorted to 'painting' the new...
View ArticleUV mapping a procedural mesh
I'm working on a game where the terrain (a mesh object) is procedurally generated. The UV mapping of it mostly works, however all of the quads seem to be grabbing a row of pixels from the neighboring...
View ArticleMissing scene when I build game
I know there are a lot of similar questions, I have checked every one that I found and none of their fixes apply to me. I have a game with 5 scenes: main menu, 3 game levels, and a high score screen....
View ArticleProblem using Texture Packer with alpha channel
I'm working on a game that has a lot of plants in a scene, and to speed up rendering, my team has decided to start using [Texture Packer][1] to speed up rendering wherever we can. I have downloaded...
View ArticleAdjust camera orientation through code
I am working on a game where the camera needs to focus on a mountain at the center of an island. The camera works by rotating (using Transform.RotateAround) around a point within that mountain. The...
View ArticleUsing Diffuse + Normal shader with procedurally generated terrain
Hey everyone, I am working on generating a flat mesh using procedurally generated squares. That all works fine, but I need to apply a normal map to each tile to make the world look less flat. Since I...
View ArticleTexture2D.GetPixel().grayscale always returns 0
I am procedurally generating a mesh (representing terrain) and that part is working fine. However, I need to manually put terrain features at certain points, so I have resorted to 'painting' the new...
View ArticleUV mapping a procedural mesh
I'm working on a game where the terrain (a mesh object) is procedurally generated. The UV mapping of it mostly works, however all of the quads seem to be grabbing a row of pixels from the neighboring...
View ArticleMissing scene when I build game
I know there are a lot of similar questions, I have checked every one that I found and none of their fixes apply to me. I have a game with 5 scenes: main menu, 3 game levels, and a high score screen....
View ArticleProblem using Texture Packer with alpha channel
I'm working on a game that has a lot of plants in a scene, and to speed up rendering, my team has decided to start using [Texture Packer][1] to speed up rendering wherever we can. I have downloaded...
View ArticleAdjust camera orientation through code
I am working on a game where the camera needs to focus on a mountain at the center of an island. The camera works by rotating (using Transform.RotateAround) around a point within that mountain. The...
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